The making of Forest of Radgost

Map

"Forest of Radgost began as an
after-school project. My son drew the map, together we drafted the rules, came up with the story premise."

I am Ivan Rajković, a software engineer from Belgrade. I grew up in central Serbia next to Jastrebac, the Fairy mountain. My school buddies and I spent our winter and summer breaks there, roaming the woods. It was glorious.

Come winter, we huddled up in warm rooms and invented our own board games.

My son Dimitrije and his buddies?

They seemed set to squander their childhood on concrete playgrounds and in front of electronic screens.

That's why my wife Aleksandra and I decided to try and recapture our childhood’s magic moments and share them with our son. Miles away from the nearest forest fairies, we came up with a board game concept.

Forest of Radgost began as an after-school project. My son drew the map, together we drafted the rules, came up with the story premise. When the two of us got stuck, mom joined to help. Then the three of us got stuck. So we sought outside help. And those people brought new people and the circle kept expanding.

In the end, it took a whole tribe of boardgamers, sculptors and painters, scholars and writers to shape this game. But to finish what we started, that tribe has to grow into a small village. A village that welcomes you among its elders, dear reader.

"And at the end of game all we were is partly made of them and all they are is partly made of us."

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The Forest of Radgost creator tribe

Dimitrije Rajković, co-creator.

Ivan Rajković, co-creator and co-producer.

Aleksandra Ilić Rajković, co-creator and co-producer.

Danijela Krajnović, early game co-creator and consultant, tester

Saša Ristić Krieger, Art director, sculptor, concept artist, Slavic mythology expert

Edin Durmišević, illustrator, artwork

Emir Durmišević, illustrator, artwork

Vanesa Prodanović, graphic designer, font designer

Srđan Mišić, Kickstarter Marketing consultant and copywriter

Dragana Mladenović, translating to English

Jim Walker, editing, and proofreading

Miljana Price-Williams, editing, and proofreading

Tarik Hodžić, graphic designer

Dragana Kalinić, early game tester and consultant

Snežana Bauk Vučković, Slavic mythology and Old Slavic language expert, consultant

Sanja Žugić, Kickstarter Marketing consultant

Marko Marković, actor and recording artist, Old Slavic language

JD Hildebrand, copywriting consultant

Bogdan Španjević, Nextgame, video producer, Kickstarter trailer

Aleksandar Milošević, mathematician, homo ludus

Milan Mijatović, web developer, website

Marta Jorgačević, web developer, website

Srđan Sarić, web developer, website

Neighborhood children and parents

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It's still not too late to join the tribe.

Forest of Radgost began as a family project.

In the end, it took a whole tribe of board gamers, sculptors and painters, scholars and writers, and 3003 Kickstarter backers to shape the game.

And we are still growing -- you still have a chance to join our tribe.